Thursday, October 06, 2005

More PSP fun

I got one last week (ordered it 2 days before the 2.0->1.5 hack was announced, turned up just in time!). Bit miffed the Mame and Snes emulaters aren't up to decent speed. GB/GBA, well, got a real one of them, though the Megadrive emulator works a treat.
As for real games, got Untold Legends (top down Everquest/Gauntlet thingy, usual stuff, kill stuff, kill more stuff, cast spells, get better gear, blah blah blah). Well, that does it an injustice, it's a pleasent enough game, few things remind me of the EQ mechanics (which makes sense as it's from SOE), but nothing overly amazing.
Burnout Legends.
omg, omg, omg, love it to bits! Got to play the original burnout a few years ago and spent the event giggling making big crashes, loved it to bits. Not seen the later versions on whatever platforms they ended up on, but on a PSP it's awesome. REALLY good stuff, thought the analogue controller wouldn't be enough for controlling drift, but didn't take long to get the hang of it. Lotsa races (durr), pursuit (Chase HQ but more), Crash Event (hurr hurr hurr, *giggle*), road rage, time events, lots of different classes of vehicles.
Not normally into these sorts of games, but when it's done as well as this, works for me. Load time is a little bad, everything needs a load, even hitting retry has a 5 second pause, but it's verging on being that little bit too much.
SERIOUSly good game.
More thoughts about the PSP.
I need one of those handgrip thingies to drop it into. 3-4 races and my left hand is starting to hurt badly using the analogue control. It IS a good design overall, but my hands just overreach that little bit too much to make for relaxing play.
In 2 minds on the hacking for it, true, Sony DO need to make money off not only the console but the games too, piracy is bad, mmkay?
But all the features it has that are hidden away that are only reachable by hacks? Shows they've created an amazing piece of hardware, but deliberately set out to limit it's functionality. Now, the thing I don't understand is, why did they ever allow code to be exectuted from the Mem card in the first place? When the first versions started to be used for pumping out exe's that ran, was anyone in Sony really that surprised?
Shame there isn't a legitimate way of doing this, stop the Iso players to be able to play full ripped games, but still allow someone using gcc to crank a bit of code out and access most of the functionality (guess once you've done one, they'll take that and use it to run the other). It's funny, but apparently the unofficial SDK can access more of the iron that the official sony one. Makes sense in that they want people to code to libraries so they can update the device when parts get cheaper, but once again, shows they've deliberately knobbled the device in many ways.
Still, love it to bits. Only thing I can think of that would of made it perfect was blue LEDS.

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